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All that's gold does not automatically need to glitter. Android was touted as being among the upcoming large platforms which could knock iPhone of its own throne. But this does not appear to be the case for Android. The best difficulty the platform is now facing is that the range of versions of applications on mobiles. Add to this the emulators several vendors supplying different mobiles with many variants of hardware elements means that many programmers have nightmares creating code for every individual telephone as opposed to a universal program.
The issue inherently in this circumstance is that cross-platform freedom irrespective of hardware is an perfect utopia that programmers want but can not get.
From a smaller programmer standpoint, Android is a challenging platform to operate on. The quantity of time and resources required to code for one application is important for a small company; the should re-code for various hardware and software variations isn't conducive to creating a client base. Not merely do variations in hardware and applications affect the general compatibility of this program, it reflects badly on the grade of this program. Because of this, clients are obviously wary of this stage when they experience inferior program quality and interaction. Programmers are then forced to compose quick-and-dirty patches to solve problems, which can be inherently harmful and shoddy programming.
Google should tackle this matter carefully. There are a range of mobile phones which are operating Android version 1.5 to exceptionally high-end strong phones with the emulators gba most recent edition of 2.0 accessible. The inability of variants to operate compatibility backward or forward indicate that programs on either version is only going to run on variants which are precisely the same as theirs.